stores the terrain explicitly (not a seed value like Dune II) Therefore I designed my own map format with the following things in mind: The format is similar to an ini file but the terrain info is not saved in the typical key/value mechanism of ini files.ĭ2TGP uses some binary format which I could not find any specification for and is difficult to implement in editors and other games. I investigated a little bit the D2TM and D2TGP map formats but was not satisfied with their solution.ĭ2TM stores mainly the map and the starting positions. My idea is to unify the map format, thus every dune remake can use any map. Some of these remakes have already developed their own map format. There are currently multiple Dune 2 remakes developed:
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